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KytyPS5 20261011 [8][powerzx], 2026-10-13 12:51:12

[Source: https://github.com/todojuegos67-bot/KytyPS5]

New in this build:
"Up to 120 fps" in the launcher (off by default).
The game renders up to 120 frames a second instead of 60.
Movies play faster while it is on.

Faster everywhere (see the table):
Compute shaders that exchange nothing between lanes run one GPU lane per invocation (about 10% less GPU time in the Tower of Latria).
More draws and compute work take the table path, and many smaller savings on the render thread.

Fewer hitches:
Texture streaming updates only the parts the game rewrote, the precompile also covers the
table and native pipeline variants, and the driver cache is saved while you play.

Fixes:
GPU memory garbage collection never ran (the game presents from the GPU), so video memory use kept growing.
Over a session on cards with less memory, above the display's refresh rate every refresh now shows the newest frame.
A partial texture update no longer loses the GPU's other bytes of the texture.