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      <title>Emu Dreams</title>
      <link>https://www.emudreams.ct8.pl/</link>
      <description>... when dreams come true ...</description>
      <language>pl</language>
      <docs>https://www.emudreams.ct8.pl/rss.php</docs>
      <item>
         <title>[PS5] AnyPS5 WIP</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113792</link>
         <description>Open-source project moves one step closer to letting you run PlayStation 5 games natively on PC.

AnyPS5 reaches 100% GPU shader instruction coverage for running PS5 games on PC

What we know so far: The open-source AnyPS5 project has taken a major step toward its goal of letting gamers run PlayStation 5 games natively on Windows and Linux PCs. Hosted on GitHub, the project now reports 100% GPU shader instruction coverage, with all 1,166 tracked AMD RDNA 1 and RDNA 2 instructions implemented, thanks to contributions from more than 100 (human) developers alongside AI-generated code.

AnyPS5 has successfully decoded the GPU instruction set used by the PS5&apos;s &quot;Oberon&quot; SoC, which pairs an 8-core AMD Zen 2 CPU with a custom RDNA 2 GPU. The developers note, however, that only instructions recognized by the decoder were counted, while decoded opcodes absent from AMD&apos;s public list were not.

More at the source.</description>
         <pubDate>Wed, 14 Oct 2026 15:02:20 +0200</pubDate>
      </item>
      <item>
         <title>[ATARI] The Atari 800XL is back</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113791</link>
         <description>The Atari 800XL is back as a $220 retro machine with a real keyboard, HDMI, and a working cartridge slot.

More at the source.</description>
         <pubDate>Wed, 14 Oct 2026 12:27:40 +0200</pubDate>
      </item>
      <item>
         <title>[PS5] KytyPS5 20261011</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113790</link>
         <description>New in this build:
&quot;Up to 120 fps&quot; in the launcher (off by default). 
The game renders up to 120 frames a second instead of 60. 
Movies play faster while it is on.

Faster everywhere (see the table): 
Compute shaders that exchange nothing between lanes run one GPU lane per invocation (about 10% less GPU time in the Tower of Latria).
More draws and compute work take the table path, and many smaller savings on the render thread.

Fewer hitches: 
Texture streaming updates only the parts the game rewrote, the precompile also covers the
table and native pipeline variants, and the driver cache is saved while you play.

Fixes: 
GPU memory garbage collection never ran (the game presents from the GPU), so video memory use kept growing.
Over a session on cards with less memory, above the display&apos;s refresh rate every refresh now shows the newest frame. 
A partial texture update no longer loses the GPU&apos;s other bytes of the texture.</description>
         <pubDate>Tue, 13 Oct 2026 12:51:12 +0200</pubDate>
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      <item>
         <title>[PC] SteamOS on Android</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113789</link>
         <description>DroidDeck brings the SteamOS experience to Android: Valve&apos;s Steam client in Big Picture on your Adreno handheld, with Windows games through Valve&apos;s ARM64 Proton.

&lt;center&gt;&lt;iframe width=&quot;640&quot; height=&quot;480&quot; src=&quot;https://www.youtube.com/embed/fqJ-iM_fTdQ&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/center&gt;</description>
         <pubDate>Sat, 03 Oct 2026 16:30:30 +0200</pubDate>
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      <item>
         <title>[PC] DLSS 5 Swapper 2.2.7</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113788</link>
         <description>DLSS 5 Swapper makes it easier to update and swap Nvidia DLSS DLL files in supported PC games, letting users test newer DLSS versions without manually replacing files.
Finds your games and installs DLSS 5 Neural Rendering in one click.

What&apos;s New.

Filter by your graphics card. Pick your card in the Community filter - My card is always first - and see only the reviews from people with that same card.
Reviews for your games. Switch to My games and the Community page shows the reviews for the games installed on your PC. Open any game in your library and what the community found is right above Install.
My comments - everything you reported, in one place.
Sort by most recent, most reports or A-Z, and every card shows which APIs its reviews used (#288).
Notifications when someone mentions you in the chat, replies to you there, or reacts to your review or your message.
DLSS 5 Swapper 2.2.1 brings the app&apos;s own control panel into the game. Press F8 and the same panel you see in the app appears over the running game – the real HTML, fonts and sliders, not an imitation – wired to the DLSS Neural Rendering settings that are actually loaded.

Headline: the in-game overlay

F8 opens the panel in-game. Change the hotkey on the Overlay page; Ctrl / Alt / Shift combinations are supported. Home and Escape stay reserved for ReShade.
The game holds still while the panel is open. No mouse or keyboard input reaches the game, so the camera stays exactly where you left it and a slider can be judged on one fixed shot – the same behaviour as ReShade&apos;s own overlay.
Real controls, not a mock-up. The panel connects automatically to the pinned, hash-verified RenoDX v4.7 build and drives its original settings: Structure Intensity, Tone Intensity, the character mask, NR Style A/B/C, Diffuse White, motion scale and the rest. RenoDX saves them itself.
Install it with DLSS. One switch on the Overlay page. Off adds nothing to future installations and removes nothing already installed. Remove overlay only takes it back out without touching DLSS.
Updating is automatic. A new overlay build now retires the copy the previous one installed instead of refusing to install over it.
64-bit DX11 / DX12 games with ReShade add-on support. Not NVIDIA&apos;s official overlay or SDK.</description>
         <pubDate>Thu, 01 Oct 2026 23:54:56 +0200</pubDate>
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      <item>
         <title>[PC] DLSS Updater 5.1.0</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113787</link>
         <description>Update the DLSS DLLs for all the games installed on your system.
</description>
         <pubDate>Thu, 01 Oct 2026 23:52:33 +0200</pubDate>
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      <item>
         <title>[MAME] MAMEUI 0.289</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113786</link>
         <description>MAMEUI has an inbuilt front-end allowing you to run a game from a list. It requires Windows 10 build 1607, 64-bit or later.

What&apos;s New:
After two long months, MAME 0.289 is ready, and it&apos;s an undeniably massive update! But before we talk about emulation, there are a few more mundane things to mention. Our Windows binary releases now include the SDL sound output and joystick input modules. The sdljoy joystick input module now supports game controllers with up to 128 buttons. The Win32 debugger module handles dynamic UI scaling changes. Finally, outputs have been overhauled, improving performance and fixing issues, but you may need to update your configuration if you&apos;ve got external programs hooked up, and some artwork files may need updating.

You&apos;ll notice a number of systems and coprocessor cards based around NS32000 family CPUs are now working. If you aren&apos;t familiar with it, the NS32000 architecture was one of the first single-chip CPU families with a 32-bit ALU. It used a highly orthogonal instruction set with clear influences from Digital Equipment Corporation&apos;s earlier work. In retrospect, it didn&apos;t have enough registers, the instruction encoding was too complex, it took them too long to overtake Motorola&apos;s 68k family&apos;s performance, and bugs in the initial implementation hurt early adopters. But now you can relive its glory days in MAME, running contemporary 32-bit System V UNIX! David Rand, the mastermind behind these NS32000 emulation advances, has also turned his attention in other directions. He&apos;s brought the Xerox 820 and Big Board families up to working status, emulated Toshiba CP/M systems, and added the hard disk controller to the Kaypro 10, and more!

If you&apos;re a fan of Sega arcade games, you&apos;ll have lots to enjoy. For the ground breaking Model 1 platform, there are numerous fixes for graphical issues, better collision detection in Virtua Fighter, and the bad bits in the DSP program that were breaking Wing War have been identified and patched. Even NetMerc is in better shape. The very unconventional Flash Beats game is now playable. It has basic internal artwork, but someone sufficiently motivated could have it looking spectacular by creating suitable external artwork. There are also some fixes for games that use the SCSP sound chip.

MAME has emulated the EACA Colour Genie EG2000 for quite some time now, but this release adds support for the EACA Genie III, which was released in the same year. There are lots of fixes for issues with the widely-used PowerPC and 68k CPU families, which will benefit a wide range of emulated systems. In particular, more versions of classic MacOS are now running happily on MAME&apos;s emulated PowerMacs, and A/UX (Apple&apos;s early attempt at merging MacOS and UNIX) boots and runs. Numerous games using NES-like SoCs from V.R. Technology have been promoted to working, including several from Lexibook&apos;s Compact Cyber Arcade line. NEC&apos;s PC-6001 family have had numerous issues fixed, as well as receiving a substantial update to their software lists. The steady progress on emulating electronic musical instruments hasn&apos;t stopped, either.
&lt;a href=https://www.techspot.com/downloads/6823-mameui.html&gt;&lt;font color=blue&gt;&lt;b&gt;MAMEUI 0.289&lt;/b&gt;&lt;/font&gt;&lt;/a&gt;</description>
         <pubDate>Thu, 01 Oct 2026 23:50:14 +0200</pubDate>
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      <item>
         <title>[PS4] shadPS4 0.18.1</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113785</link>
         <description>There are several fixes on GPU side that made one of the exclusive PS4 titles “The Order 1886” going in game.
Some users even stated that managed to finish the game in shadPS4 but there are still a few issues to be sort out.</description>
         <pubDate>Thu, 01 Oct 2026 23:40:15 +0200</pubDate>
      </item>
      <item>
         <title>[AMIGA] WinUAE 6.1.0 beta16</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113781</link>
         <description>Beta 16:

- Non-CE non-immediate mode blitter speed was almost as fast as immediate (b13)
- Restored non-CE mode approximate blitter slowdown due to bitplane cycles. Was temporarily disabled and forgotten when 6.x started.
- (Useless) UHRES emulation works again and implemented previously unknown feature: UHRES can WRITE to Chip RAM! (ECS Agnus: BPLCON0 bits 5 and 4, AGA BPLHSTOP and SPRHSTOP bit 15 changes UHRES BPL/SPR dummy DMA reads to writes) Unfortunately written data can&apos;t be directly controlled, it is whatever was last written to chip bus.
- If program wrote to VPOS causing vpos to never match vsync lines or set impossible programmed vertical sync values, it was possible for UAE to appear like it was partially hung (keeps running, Windows won&apos;t report it as hung but for example F12 didn&apos;t work).
- On the fly screen mode changes didn&apos;t always unlock target graphics buffer/texture.
- Fixed D3D11 fullscreen -&gt; F12 -&gt; change to windowed or full-window: black screen.
- uaenet.device multicast fixes (unitzeroone)
- 68030 MMU fixes (slaapliedje)

Not-planned-but-ross-experimental-screenmode-test-accidentally-triggered-something-unexpected-so-of-course-it-had-to-be-examined-&amp;-emulated:

- Paula DMAL serial line and Agnus internal shift register used to select Paula DMA channels are now more accurately emulated: VHPOSW modification side-effects (almost?) fully emulated. Side-effects are internal shift register getting out of sync with Paula DMAL line, causing wrong DMA channels to be selected (disk DMA slot may become audio slot or vice versa or same slot can get duplicated) or not selecting any DMA channel or causing conflicts. (Not all conditions have been tested yet)
- Paula DMAL disk RW bits directly follow DSKLEN WRITE bit state (R=0, W=1). Continuously, even when no disk DMA is active. Only makes a difference when doing above VHPOSW changes.
- Paula DMAL bits are included in DMA debugger (Pdx/PDx for disk RW and DMA request bits, Pax/PAx for audio pointer reload and audio DMA request bits)
- DMAL cycle allocation is now emulated cycle-accurately. Allocation signal is generated 1 CCK before DMA request is generated (and DMA transfer is finally done in following cycle), same as other DMA channels. VHPOSW modifications can cause DMA conflicts. Only emulated in 68000 CE mode.
- Discovered (accidentally as usual) new Copper feature/bug: previously discovered undocumented back to back even cycle dummy load from address zero has a hidden bonus undocumented feature: if Copper DMA is switched off exactly during second even cycle, copper will allocate next copper cycle but no DMA request is generated (Cycle allocation happens 1 CCK before DMA request generation). Result is dummy load from address zero followed by unused allocated cycle.
- If next scanline is 2 CCKs or more longer or shorter than previous line, activate lost sync state.</description>
         <pubDate>Thu, 01 Oct 2026 23:19:51 +0200</pubDate>
      </item>
      <item>
         <title>[PS5] New jailbreak for PS5</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113780</link>
         <description>New Jailbreak Unlocks Nearly Every PlayStation 5 Model.
More info is at the source at TechPowerUP.</description>
         <pubDate>Thu, 01 Oct 2026 23:00:08 +0200</pubDate>
      </item>
      <item>
         <title>[PS3] RPCS3 get perf boost on nvidia</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113778</link>
         <description>The RPCS3 developers have found a workaround for a long-standing NVIDIA driver issue, providing up to a 37% performance boost on some configurations. Sample tests have shown approximately a 20-25% FPS boost on specific GPU/CPU configurations. NVIDIA has acknowledged the issue and initiated contact with the RPCS3 team.</description>
         <pubDate>Mon, 21 Sep 2026 02:52:52 +0200</pubDate>
      </item>
      <item>
         <title>[PS2] PCSX2 2.8.0</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113777</link>
         <description>PCSX2 2.8.0 brings, among other things, significant performance optimizations and further interface improvements.</description>
         <pubDate>Fri, 28 Aug 2026 03:11:37 +0200</pubDate>
      </item>
      <item>
         <title>[Wii] Dolphin 2603</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113776</link>
         <description>A very interesting milestone. After 18 years, Dolphin once again expands its emulated hardware range and begins supporting the Sega, Namco, Nintendo Triforce, an arcade platform based on GameCube technology. 
At the same time, extensive MMU optimizations allow for full speed in many previously problematic games, including Rogue Squadron III.</description>
         <pubDate>Thu, 12 Mar 2026 02:51:05 +0100</pubDate>
      </item>
      <item>
         <title>[3DS] Azahar 2124.3</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113775</link>
         <description>Azahar is reinstating support for the .3ds extension. 
The developers explain that the previous removal of this feature was intended to distinguish the project from the legal issues surrounding Yuzu and Citra, but it was ultimately determined that it was causing unnecessary fragmentation in the community.</description>
         <pubDate>Thu, 29 Jan 2026 02:48:32 +0100</pubDate>
      </item>
      <item>
         <title>[PS2] PCSX2 2.6.0</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113774</link>
         <description>Another major update to the PS2 emulator, focusing on performance, interface, accessibility and quality of service, among other things.</description>
         <pubDate>Sun, 04 Jan 2026 02:47:23 +0100</pubDate>
      </item>
      <item>
         <title>[Wii] Dolphin 2509</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113773</link>
         <description>Dolphin disables Dual Core by default on PCs. This is because modern computers already have enough performance to use the more accurate Single Core without sacrificing speed, while Dual Core can cause stability/save issues.</description>
         <pubDate>Tue, 16 Sep 2025 02:39:58 +0200</pubDate>
      </item>
      <item>
         <title>[3DS] Azahar 2123.1</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113772</link>
         <description>The developers are fixing a serious bug that could lead to the deletion of save data after a failed CIA file installation. Interestingly, the logical flaw itself has existed in Citra for years, but only manifested itself in a way that could cause data loss in Azahar.</description>
         <pubDate>Sun, 20 Jul 2025 02:36:25 +0200</pubDate>
      </item>
      <item>
         <title>[PS2] PCSX2 2.4</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113771</link>
         <description>PCSX2 continues its rapid development cycle after the ground breaking 2.0, moving on to subsequent major releases.</description>
         <pubDate>Tue, 01 Jul 2025 02:35:19 +0200</pubDate>
      </item>
      <item>
         <title>[3DS] Azahar 2120.2</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113770</link>
         <description>The project is maturing rapidly, receiving further technical improvements and preparing the infrastructure for subsequent releases.</description>
         <pubDate>Sat, 29 Mar 2025 02:33:28 +0100</pubDate>
      </item>
      <item>
         <title>[3DS] Azahar 2120</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113769</link>
         <description>Azahar is launched, a project combining forks of Citra PabloMK7 and Lime3DS. 
It effectively becomes one of the main successors to the closed Citra and continues the development of Nintendo 3DS emulation.</description>
         <pubDate>Fri, 21 Mar 2025 02:32:09 +0100</pubDate>
      </item>
      <item>
         <title>[SWITCH] The end of Ryujinx</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113768</link>
         <description>Ryujinx, the second most important Nintendo Switch emulator after Yuzu, is no longer being developed after Nintendo contacted its main developer. The project&apos;s repository and official materials have been removed. Nintendo has not publicly confirmed the details of the potential agreement, so the exact nature of the pressure remains unclear.</description>
         <pubDate>Tue, 01 Oct 2024 02:24:13 +0200</pubDate>
      </item>
      <item>
         <title>[PC] 86Box 4.2</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113767</link>
         <description>No more official 32-bit builds. 
The project focuses on x64 and ARM64.</description>
         <pubDate>Fri, 26 Jul 2024 02:21:18 +0200</pubDate>
      </item>
      <item>
         <title>[PC] DOSBox Staging 0.81.2</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113766</link>
         <description>Further improvements to the modern DOSBox, including keyboard regression fixes and continued work on classic game compatibility.</description>
         <pubDate>Sun, 21 Jul 2024 02:17:43 +0200</pubDate>
      </item>
      <item>
         <title>[PS2] PCSX2 2.0</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113764</link>
         <description>More than four years after the previous stable release, PCSX2 2.0 arrives. The project has seen over 6,000 changes and surpassed 100 million downloads, also switching to Qt interface and significantly improving the foundation of the PS2 emulator.</description>
         <pubDate>Fri, 12 Jul 2024 02:07:51 +0200</pubDate>
      </item>
      <item>
         <title>[PS4] shadPS4 launches Bloodborne</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113765</link>
         <description>One of the first spectacular milestones in PlayStation 4 emulation, shadPS4 became the first PS4 emulator to reach the character creation screen in Bloodborne. The game wasn&apos;t playable yet, but it showed that PS4 emulation was starting to move beyond tech demos.</description>
         <pubDate>Fri, 05 Jul 2024 02:10:09 +0200</pubDate>
      </item>
      <item>
         <title>[PSP] PPSSPP on the App Store</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113763</link>
         <description>After nearly 12 years, PPSSPP has been approved by Apple. This is especially important because the PSP is a much more demanding platform than the older consoles supported by the first iOS emulators. Initially, the App Store version had limitations related to, among other things, JIT.</description>
         <pubDate>Wed, 15 May 2024 02:06:26 +0200</pubDate>
      </item>
      <item>
         <title>[WWW] The end of Yuzu and Citra</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113760</link>
         <description>It is a sad news for many fans of Yuzu and Citra.
Yuzu&apos;s developers agreed to end the development of Yuzu and Citra and pay Nintendo $2.4 million USD. 
Citra, one of the most important Nintendo 3DS emulators, is also officially shut down.</description>
         <pubDate>Sat, 04 May 2024 01:44:55 +0200</pubDate>
      </item>
      <item>
         <title>[WWW] Delta on the App Store</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113762</link>
         <description>Delta officially lands on the App Store. Support for NES, SNES, Game Boy, GBA, N64, and Nintendo DS, among others, makes retro console emulation accessible to regular iPhone users without jailbreaking or sideloading.</description>
         <pubDate>Thu, 18 Apr 2024 02:04:03 +0200</pubDate>
      </item>
      <item>
         <title>[WWW] Apple allows emulators in the App Store</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113761</link>
         <description>Apple is officially changing its rules to allow apps that emulate retro consoles. This is a huge change for emulation on the iPhone and iPad, where previously distribution of emulators through the App Store was essentially impossible.</description>
         <pubDate>Fri, 05 Apr 2024 01:53:55 +0200</pubDate>
      </item>
      <item>
         <title>[SWITCH] Nintendo sues Yuzu creators</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113759</link>
         <description>Nintendo is launching legal proceedings against Tropic Haze, the creators of the Nintendo Switch Yuzu emulator. This sets off one of the most significant legal crises in the history of modern emulation.
Nintendo is asking for $2,500 for every violation of the anti-circumvention and anti-trafficking provisions of the Digital Millennium Copyright Act, as well as $150,000 for each copyright violation.</description>
         <pubDate>Mon, 26 Feb 2024 01:41:28 +0100</pubDate>
      </item>
      <item>
         <title>[PC] 86Box 4.1</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113758</link>
         <description>Another major update to the accurate emulation of historic PCs, including new Matrox cards and numerous improvements to x86 hardware mapping.</description>
         <pubDate>Wed, 21 Feb 2024 01:38:03 +0100</pubDate>
      </item>
      <item>
         <title>[PC] DOSBox Staging 0.81</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113757</link>
         <description>A major step forward in DOS computer emulation. Changes include more accurate VGA mapping, CRT emulation, Voodoo 1, audio improvements, MIDI, and many changes to improve the accuracy of older PC games.</description>
         <pubDate>Wed, 14 Feb 2024 01:34:28 +0100</pubDate>
      </item>
      <item>
         <title>[Wii] Nintendo blocks Dolphin on Steam</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113756</link>
         <description>Valve removed the Dolphin page from Steam following Nintendo&apos;s DMCA notice. However, Dolphin itself remains open and development continues.</description>
         <pubDate>Sat, 27 May 2023 01:32:22 +0200</pubDate>
      </item>
      <item>
         <title>[Wii] Dolphin on Steam</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113755</link>
         <description>Dolphin officially announces its arrival on Steam. This would be the first major Nintendo console emulator distributed directly through the platform.</description>
         <pubDate>Tue, 28 Mar 2023 01:23:54 +0200</pubDate>
      </item>
      <item>
         <title>[PS-VITA] Vita3K on Android</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113754</link>
         <description>Vita3K, the PlayStation Vita emulator, is coming to Android. It is a significant step, because Vita emulation extends beyond PCs and becomes available on phones and tablets as well.</description>
         <pubDate>Sun, 12 Feb 2023 01:20:51 +0100</pubDate>
      </item>
      <item>
         <title>[Wii] Steam Deck Dolphin optimizations</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113753</link>
         <description>Dolphin optimizations deliver massive speedups, including around 30% in demanding moments in Super Mario Galaxy. These optimizations allow some games that previously ran below full speed to run smoothly on Steam Deck.</description>
         <pubDate>Tue, 01 Nov 2022 01:16:05 +0100</pubDate>
      </item>
      <item>
         <title>[WiiU] Cemu 2.0</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113752</link>
         <description>Cemu becomes an open-source project, and the first Linux versions appear. This marks one of the most important moments in the history of Wii U emulation: a previously closed project opens its code to the community.</description>
         <pubDate>Wed, 24 Aug 2022 01:09:04 +0200</pubDate>
      </item>
      <item>
         <title>[PC] Steam Deck launch</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113751</link>
         <description>Steam Deck is becoming one of the most important devices for modern emulation. Thanks to x86-64, Vulkan, Linux, and high CPU/GPU performance, it quickly became the go-to platform for emulating multiple console generations. Dolphin developers reported in the spring of 2022 that most GameCube/Wii games could run at full speed on it.</description>
         <pubDate>Mon, 23 May 2022 01:04:43 +0200</pubDate>
      </item>
      <item>
         <title>[PC] 86Box 3.2 for Linux</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113750</link>
         <description>86Box 3.2 receives official Linux support.</description>
         <pubDate>Wed, 16 Feb 2022 01:02:12 +0100</pubDate>
      </item>
      <item>
         <title>[PC] 86Box 3.1</title>
         <link>https://www.emudreams.ct8.pl/news_detail.php?id=113749</link>
         <description>The next step in the development of accurate PC emulation. The project is increasingly becoming a PC successor for those interested in preserving historical x86 configurations.</description>
         <pubDate>Thu, 23 Dec 2021 00:59:05 +0100</pubDate>
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