mGBA 0.8.4 [41][witek], 2020-10-30 18:36:46

[Source: https://mgba.io]

Emulation fixes:

GB Audio: Fix initial sweep state
GB Audio: Fix deserializing audio channels 2 and 3
GB Audio: Fix deserializing while audio was disabled (fixes #1305)
GB Video: Fix drawing background when window is force-disabled by frontend
GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
GBA Audio: Fix deserializing SOUNDCNT_L
GBA Audio: Fix stereo in XQ audio
GBA Audio: Fix volume/mute in XQ audio (fixes #1864)
GBA Hardware: Fix GB Player detection on big endian platforms
GBA Video: Invalidate map cache when modifying BGCNT (fixes #1846)
GBA Video: Dont draw sprites using unmapped VRAM in GL renderer (fixes #1865)
GBA Video: Fix rare regression blending semitransparent sprites (fixes #1876)
GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes #1890)
GBA Video: Fix deferred blending when OBJWIN matches window (fixes #1905)
GBA Video: Fix mode 4 transparency in OpenGL (fixes #1907)

Other fixes:

3DS: Redo video sync to be more precise
3DS: Fix crash with libctru 2.0 when exiting
ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes #1915)
Core: Fix reported ROM size when a fixed buffer size is used
Core: Fix memory leak loading ELF files
GBA: Disable more checks when loading GS save with checks disabled (fixes #1851)
GBA: Fix endianness issues in renderer proxy
GBA Core: Fix memory leak when loading symbols
GBA Serialize: Ensure program counter is aligned when loading
Qt: Add dummy English translation file (fixes #1469)
Qt: Fix Battle Chip view not displaying chips on some DPI settings
Qt: Fix camera image being upside-down sometimes (fixes #829 again)
Qt: Fix drawing on macOS break when using OpenGL (fixes #1899)
Qt: Fix stride changing when toggling SGB borders (fixes #1898)
Qt: Fix aliasing on background logo (fixes #1886)
mGUI: Fix closing down a game if an exit is signalled
mGUI: Fix cycling through config setting states with accept button
mVL: Fix injecting accidentally draining non-injection buffer
VFS: Fix directory node listing on some filesystems


GBA Video: Improve speed of window texture generation on AMD
Vita: Clear both buffers when loading a game