Emudreams(1996) NEWS FROM 60 DAYS MUSEUM

Supermodel 0.3 WIP SVN818 [1096][witek], 2020-08-27 22:37:37

[Source: http://www.emu-france.com/news/64508-arcade-supermodel-wip-x86-x64-v0-3a-r818/]

r799
-Replace network code with new tcp implementation
r800
-Remove old files
r801
-Fix corrupted memory in network mode
r802
-Only try and make a connection if we have enabled EmulateNet
r803
- _rotl() replacement
r804
-Netboard related : Define a new hardware line in games.xml
r805
-Silence a few casting warnings
r806
-Update makefiles
r807
-Linux build compatibility changes
r808
-Skichamp rom patch : prevent driveboard error at boot
r810
-Update glew version
r811
-Remove some debug code
r812
-Low level z80 core bug
Discovered when looking at lemans ffb board (real Model3 rom, not Model2 stcc one). This could affect other ffb board and/or scud race DSB1 sound board. However I did not notice any bad things.
r813
-New ecap crc rom + rom patch
r814
-Various SCSP improvements and code cleanup:
* Ported MAMEs implementation
* Corrected FM sound for songs in VF3 that use it
* Music tempo now closer to real hardware thanks to emulating two SCSP chips.
* Add LegacySoundDSP config option for games with SCSP DSP glitches (ex. engine noises in Sega Rally 2, and loud garbage on Bahns stage in Fighting Vipers 2)
* Renamed SysFPS to « SoundClock » (since raising this appears to adjust the sound frequency).
r815
-Small oversight in the new SCSP code
r816
-Getbass related
r817
-Correct the returned value from previous getbass patch
-There was a strange side effect on Ocean Hunter game
r818
-Rename command line SCSP option to -legacy-scsp and -new-scsp

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