| Cemu 1.22.9d [1099] | [witek], 2021-03-27 09:41:11 |
[Source: https://cemu.info/index.html]# New in 1.22.9d (public release):
general: Internal tweaks to Windows.Gaming.Input.
UI: Minor improvements to graphic pack window.
# New in 1.22.9c:
UI: Fixed cut off dropdowns in the graphic pack window.
# New in 1.22.9b:
general: Fixed a regression where the mlc path would be processed incorrectly, leading to Cemu not being able to load some mlc files.
# New in 1.22.9:
input: Added support for Windows.Gaming.Input (Available only for Windows 10 or above).
Two new API options:
*WGI GamePad Mirrors XInput but without the 4 controller limit
*WGI RawController Mirrors DirectInput
Both of these usually have more stable drivers and should be preferred over regular XInput/DirectInput.
input: Various smaller improvements to input settings
Stick preview now has a circle to indicate where 100% range of the emulated controller is.
general: Fixed a crash that would occur when refreshing the game list when it contains WUD images without keys.
coreinit: Implemented API OSIsHomeButtonMenuEnabled() and OSEnableHomeButtonMenu().
Fixes Disney Infinity 2.0 crashing on launch. It relies on specific behavior for correct initialization.
OpenGL/Vulkan: Resolved an issue where depth buffer clears would use incorrect clear values.
Fixes rendering bugs in Mario vs Donkey Kong: Tipping Stars.
Fixes invisible UI in Dragon Quest X.
OpenGL/Vulkan: Improved tracking and synchronization of overlapping memory in texture cache.
Fixes black screen issue in CoD: Black Ops 2.
OpenGL/Vulkan: Implemented support for shader instruction SAMPLE_C_L.
Fixes missing lighting in CoD: Black Ops 2.
nsysnet: Resolved an issue where recv() would starve other threads of CPU time.
Fixes a rare softlock that could happen in various third party games.
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