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Cemu 1.21.5 [42][witek], 2020-11-08 10:03:57

[Source: http://cemu.info/index.html]

general: Added a new CPU mode option called "Auto" (#222)
When selected it will use Single/Dual/Triple-Core recompiler depending on the number of physical cores on the host system:
1-2 cores -> Single-Core recompiler
3-4 cores -> Dual-Core recompiler
5+ -> Triple-Core recompiler
If the CPU mode was not previously set then Cemu will default to "Auto" (earlier Cemu versions defaulted to singlecore-recompiler)

general: Added an option to open the compatibility wiki page for a title when right clicking it in the game list

debugging: Improvements to the PPC thread viewer window. It will now show export names for PC if the address is inside one of Cemus HLE exports

coreinit: Correctly initialize the id field in OSThread
Fixes a softlock in Warriors Orochi 3 v32 (#51)

OpenGL/Vulkan: Shader decompiler now supports textureSize() on 2D_MSAA surfaces
Used by Pac-Man and the Ghostly Adventures 2

Vulkan: Resolved a race condition related to occlusion queries that could cause the renderer to deadlock
Fixes Devils Third softlocking

Vulkan: Flush GPU buffer cache on frame swap for games that require it due to insufficient cache invalidation
Fixes polygon explosions in Pac-Man and the Ghostly Adventures 1 & 2

AX: Implemented AXGetDeviceFinalOutput()
Used by Warriors Orochi 3 v32