|Cemu 1.21.3 ||[witek], 2020-10-10 00:25:58|
[Source: http://cemu.info/index.html] general: Logging now uses local time instead of UTC
gfxPack: Graphic packs can now overwrite the level of anisotropic filtering
for individual textures (#257). We also added a demonstration graphic pack for BotW under enhancements. For graphic pack authors: The new option is called overwriteAnisotropy and was added to [TextureRedefine] in rules.txt. Valid values are 1, 2, 4, 8 and 16.
OpenGL/Vulkan: Readded texture dumping support.
Now also dumps to .tga files instead of .bmp (transparency support)
OpenGL/Vulkan: Fixed a bug in the shader decompiler when translating shadow sampler instructions. This fixes shadow issues in Super Mario 3D World. Other games might be affected as well.
Vulkan: Fixed an issue where anisotropic filtering would not be enabled if below 4x. Slightly improves default terrain quality in BotW.
On a side note, we were able to track down Bayonetta 2 missing shadow issue (thanks to Rodrigo from Yuzu for helping with this!)
Since a proper solution will take a while to implement we have released a workaround graphic pack as a temporary solution.
Download na domowej.